Posts

Showing posts from October, 2026

Camera movement and editing

  Camera Movement: At the beginning, there is a tilt looking up to the protagonist during the run which makes them look larger than life whilst emphasising the towering, oppressive architecture of the urban setting. It makes the audience feel small and overwhelmed in the frantic escape. Then, there is a handheld moment paired with another tilt. The unstable handled motion mimics the chaotic point of view and panic of a real chase. Finally, there is a dolly, which pulls back from a high angle to reveal the vast, complex environment of the chase. Editing movements: Between 1.14 and 1.45, the clips use very short rapid cuts that switch quickly between the character running and the pursuers. By changing the shots every second, it accelerates the viewer's anticipation and sense of panic for the protagonist. Following that, between 1.45 and 2.15, the editor cuts between the character and officers, which creates high suspense. 

Camerawork blog tasks

Three Camera Shots: The big close up at 0.46 reflects the tense atmosphere as the characters talk, revealing the realisation that they don't know where the doctor is. In the big close up, the woman's face is the main point of focus with very little background shown. The two shot of the two characters at 1.18 successfully communicates how the character calls out the woman as the doctor 'deposed' her, sharing a glimpse of what might have happened in the past, leaving the audience wondering if something had already happened between the woman and the doctor.  There are plenty of medium close ups in this clip, such as the one on 0.26 or 1.00. This leaves the audience to feel as if they're really in that meeting.  One Camera Angle: At 3.31, there is a high angle of character looking up which flips the usual meaning of a high angle. Usually, a high angle makes the subject feel weak, small and easily dominated, but in this clip, the character is looking upwards means they a...

Introduction to Photoshop

Image
  I chose a winter pallet and used Photoshop to create a pallet and put it on a plain parrot image. The reason I chose this image is because my favourite colour, blue, reminds me of winter.  I found Photoshop particularly challenging to complete because the software was unfamiliar opposed to the usual analysing we do. I would like to work more on Adobe and test out more of its features next time. 

Stranger Things analysis

  Costume : In the first eight minutes of Stranger Things, the character at the start is seen in a sleek white lab coat and a suit. This suggests that the man does not engage in manual labour as the white coat is completely clean and most likely travels in clean, private spaces. Across the media and film, a sleek white coat and suit usually belongs to the antagonist, and presents a cold, sterile nature. Most obviously, the man's costume resembles a scientist or a doctor, but the spotless nature of it elevates the title more. This all contrasts greatly with the man's actions, which are very frantic and fast.  Lighting : At the start of Stranger things, the hallway is lit by ceiling lights that rapidly flash on and off erratically. Without any windows, or natural light, the harsh singular lights above the man give off a sterile blue hue. The frantic flickering of light conveys that something dangerous or supernatural is happening in what seems to be a controlled area and the dar...